YAS. YAS. YAS. Komnata Quest Manhattan, if I was to name one company as my all time favorite escape rooms, there is no question Komnata Quest is at the very top of my list. Their attention to detail, mixed with immersive and lively atmospheres makes for the best Escape Rooms any fanatic could wish for. But for an actual review I will now review each room the Manhattan location has, in a non ranked fashion.
- Sherlocked(Personal Favorite): Done in 58 mins. This is easily the ultimate escape room, with set design that sustains, but does not overpower, and a linear timeline of puzzles like no other. For the escape room and Sherlock enthusiasts, I recommend this room in every way possible. And no, it is not like all other Sherlock rooms.
- Cursed: Done in 56 mins. I am not lying when I say this, Cursed is the scariest out of all the rooms I have ever done, and that number goes above one hundred. But in all it’s terror, it still maintains simple, yet ingenious physical challenges, and has a story like I’ve never seen before. I do give a hard warning for this room as it could be seen as upsetting(as it flirts with death) yet the longer you are in there, the more and more familiar you become to the space, even if there is a jump scare here or there.
- Haikana: Done in 59 mins. Okay, if you want Mystical, if you want Creepy, if you want whatever the heck fantastical kinda stuff Haikana is, you got it. Haikana is the only room that, categorized with mazes, is actually able to pull off the hard aspect of: a) contorting reality and b) allowing you to lose a sense of time and placement. Haikana does such a beautiful and mysterious way of setting up a story line, and by bringing in puzzles in the faintest, yet most challenging of ways. And even if it is considered to be a beginner level, you will get lost in the haunting atmosphere of the Haikana Maze.
- Vault: Done in 44 mins. Having loved all the fallout versions the game has set out, the Vault is one of few escape rooms that, when based off a video game, can really immerse you in that setting. The Vault was able to provide a sense of a very clear outline of tasks, while both lightly hinting towards Fallout references, and straight up pulling in animatronics. It really does do a beautiful job of bringing in the idea of levels that a video game has, and therefore its set is able to perfectly compliment the video-game style.
Overall, Komnata Quest Manhattan, is one of the few locations that can bring in several different themes, while still creating much more than decent rooms. Thank you guys, genuinely, and I implore everyone to try each and everyone of these games. As they are not only safe and welcoming, but are the best example for a Emma building exercise.